As well as board games and 2D platformers, modern games also have the three necessary elements; strategy, information set and pay off. In the Naughty Dog game, Uncharted 4: A Thief’s End, we see all these different factors. Uncharted 4: A Thief’s End is the last game of the Uncharted franchise, where Nathan Drake and his brother go around the world looking for Captain Avery’s treasure, attempting to save his brother, Sam. In his adventure, Nathan Drake also has flash backs to when he was a child, where the players learn about both his and Sam’s back story.
(The following photos were taken from my own game through)
When it comes to strategy, this game is much like the other previous games, in the sense that Nathan Drake (the protagonist) has to go through each mission without dying. The best strategy is to travel through each map undetected and kill enemies stealthily, whether is be with melee or silencers on pistols. This game really helps the player when it comes to hiding because Naughty Dog introduced the new element of hiding in bushes and stealth kills. To 100% complete the game, it is also a good idea to explore most of the map as there are secret collectables to be found such as notes of Captain Avery and his adventures and treasures that give clues. However the player can also opt to not play stealthily,then they can use what ever weapon they like ranging from a Aegis 9mm pistol to a Spezzotti 12 Gaug shotgun. If the player was to die due to low health, then they would have to restart from the previous checkpoint, this could be challenging if the game was set on the highest difficulty. We can see when the player is taken damage because the screen looses saturation and red marks appear around the screen.
What is the information set given? There is a lot of information given during this game, at first we get given the information that Nathan Drake and Elena are married, we discover this by searching in their house and discovering their wedding album. When it comes to the main objective, the player doesn’t get any idea until Sam Drake turns up and discusses his dilemma in which he has to find Captain Avery’s treasure before he gets killed by prison escapes. Additionally, much like the other Uncharted games, Nathan Drake has a notebook where he writes down all the obvious clues he can find with in his journeys, however the player gets to add to the journal too when a new clue has been found, that Drake may have not spotted. The journal is where the protagonist stores the different notes along the way and where the player can look at any time during the game- there may have been no time to read certain notes or when there is a puzzle and there are hints with in the book.
Lastly is the payoff which is pretty simple- find the treasure and save Sam Drake’s life, that and player gets to find out what happens after Drake’s last adventure. Furthermore the player can get achievements throughout the game for getting to certain milestones or managing to think out side the box. One example would be when Nathan Drake is taking a photo of a relic to send to his brother and the player can take a picture of Sully (Nathan Drake’s old companion) instead. In total there are 55 trophies in total, 56 including the one that the player gets when getting all 55- Complete the game in less than 6 hours, Complete the game in moderate mode, Defeat 50 enemies with headshots, etc.
Personally I think the 2016 release game Uncharted 4: A Thief’s End does a very good job of covering all three of the game theory factors; strategy, information set and payoff. As well as that it also exceeded on the sub factor of graphics as the game play and the cut scenes look just like a high budget adventure film, instead of an actual film. In some scenes we are even able to see scars and individual hairs on Nathan Drake’s face, its highly detailed. Additionally Naughty Dog (the creators of Uncharted 4: A Thief’s End) focused a lot more on the emotion and story behind characters, in stead of action and adventure like the three previous games.