‘Betrayal’ is a RPG 2D platformer game where the player gets to play the role as Poseidon, one of the twelve deities from Greek mythology. In this story the protagonist has to rescue his siblings from Hades, who kidnapped them due to conflict between siblings. The style I was going for was a bright 70s […]Read more "Game Level Task 4"
Previously I had used the application Unreal Engine 4, was to programme a walking sequence fro my basic character design. For this task I had programmed a lot more, including platforms, jumping sequence, background and spikes. This part of creating my game, ‘Betrayal’, was quite challenging as I did keep running into problems that were unfamiliar […]Read more "Game Level (Task 3 PROGRAMMING)"
After drawing my designs on paper I then had to move on to the task of creating each feature online, ready to put into my game, this would be the final designs. I started with one of the features that weren’t going to have a pixelated filter put on, the health/ mana bar. I went […]Read more "Game Level (Task 3 DESIGN)"
When it comes to creating a game, sketches are needed prior to create characters, props, backgrounds and weapons in clearer detail. An example of this would be in Overwatch, the 2016 MMO game released by Blizzard, where we can see the design for one of the iconic charcters, Tracer. These images show the processes of the […]Read more "Game Level (Task 2)"
Based in Greek mythology, my game will be based on sibling relationships between Poseidon and his siblings (Zeus, Hades, Demeter, Hestia and Hera). In this game, Hades will rebel against the gods because he desires to rule both the world and underworld, however his brothers and sisters are heavily against that. In his anger, Hades kidnaps […]Read more "Game Level (Task 1)"