Film Noir Trailer Task 6

After gathering the footage Matthew Roberts edited them into a trailer just over 2 minutes long. Most of the video had a Blue Ice filter placed on it in Photoshop 2016 and the text titles were edited using After Effects 2015. Below you can see the video prior and after added in the special effects. The […]

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Film Noir Trailer Task 5

During our recording we had to make sure the camera equipment used was treated accordingly as it wouldn’t have been easy to replace them, especially when it came to the DSLR and the Tascam recorder as they had the memories cards that contained the recorded files. It is very important in film industries to save their […]

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Film Noir Trailer Task 4

While going out to record our trailer, I had assistance from Oscar Holmes (@oscaryh_ on Twitter) to record behind the scenes of out trailer. When recording films it is interesting to see behind the scenes of films to see what it is like for actors to perform without the CGI/ non diegetic sounds as well […]

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Film Noir Trailer Task 3

After planning each individual roles to each other, next was to create the pre-production including script, costume planning, call sheets and prop planning. My job in this group would be to create the main script and storyboards, which we would then develop with other ideas and concepts. Additionally I would assist Matthew Roberts in the […]

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Film Noir Trailer Task 2

My team’s film noir trailer will be based on L.A Noire’s case file, “The Lipstick Murder”, this is where a serial goes around killing women and leaving a cryptic message on the bodies using lipstick. My group’s alternative story is where the chief of the police department (Tom) is the serial killer who has murdered two […]

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Film Noir Trailer Task 1

A good narrative is a base of a great game. In this task I am looking at two different crime scenes from the Rockstar game, L.A. Noire, where you play as different police investigators in L.A. solving brutal and difficult crimes form the 1960s. In ‘The Stocking Murder’ a young woman is found lying dead, […]

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Walking Cycle (Unreal)

My game, ‘Betrayal’ was to be made on Unreal Engine, a programme used to make games such as Bioshock and Batman: Arkham Knight. As a practice for this engine I worked on the walking cycle to see if I could achieve it as I had never used this before and everything was completely new to […]

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